Stormline
Creator · Direction · Systems · DocumentationA movement-first, PvPvE extraction shooter built in Unreal Engine 5, where movement is the core skill and the win condition: skill over gear. I direct the vision and build the systems: skiing, jetpack, grapple, and burst movement; loot and extraction loops; progression and cosmetic unlocks; AI enemies; and a data-driven audio system.
- Own the full project direction: defining scope, prioritizing a feature roadmap, and documenting every system so development stays focused and buildable.
- Designed and prototyped interconnected gameplay systems (movement, combat, loot, progression, extraction tension) as a coherent, playable loop.
- Wrote extensive design docs, system breakdowns, and staged build plans that turn a large, ambitious game into clear, sequenced tasks.
- Applied a QA mindset throughout: testing builds, tracking issues, and iterating toward a stable, playable experience.