Remote · Technical Builder · Project Coordinator

Kelin Soares
I turn rough ideas into built, shipped systems.

Self-taught technical builder and project coordinator. I design, document, and drive software and game projects from concept to working product, writing the plans, building the prototypes, testing the details, and keeping everything organized. Currently building a movement-first game in Unreal Engine 5 and a B2B iGaming platform.

Location · Vacaville, CA Availability · Remote, open to work Focus · Project Ops · Web · QA · Game Dev
Demo Reel

Stormline in motion

Movement-first gameplay built in Unreal Engine 5: skiing, jetpack, grapple, and burst movement in action.

Built and captured by me in Unreal Engine 5.

About

Builder first, coordinator by instinct

I like taking something messy and making it clear, organized, and real.

I'm a self-taught developer and project coordinator who's spent the last several years building websites and applications, prototyping game systems, and running my own technical projects end to end. My strongest skill isn't just building. It's structure: breaking big goals into clear tasks, writing the documentation, tracking what's done, and keeping momentum.

I work fully remote and lean heavily on modern AI tools (Claude, ChatGPT) to move faster on research, planning, documentation, and problem-solving, turning rough concepts into detailed, buildable plans in a fraction of the time.

Across every project I bring a QA mindset: I test what I build, reproduce and document issues, and iterate until it actually works. I learn new tools quickly, communicate clearly in writing, and follow through.

3
Active projects: game, iGaming platform, web
UE5
Building systems & prototypes in Unreal Engine 5
100%
Remote-ready & self-directed
Skills

What I bring to a team

Organization and technical understanding, side by side.

Project Coordination & Operations

Project planning Deliverable tracking Scheduling & roadmaps Scope breakdown Task organization Process improvement Follow-through

Documentation & Communication

Technical docs Project briefs & specs System breakdowns Async remote comms Discord coordination Clear writing

Technical & Development

HTML / CSS / JavaScript Web & app building Unreal Engine 5 Prototyping QA & testing Debugging Problem-solving

AI-Assisted Workflows

Claude & ChatGPT Prompt writing AI-assisted research Workflow automation Idea → structured plan
Selected Work

Projects I've built and directed

Real projects, real ownership, from first concept to working systems.

Stormline

Creator · Direction · Systems · Documentation
Unreal Engine 5 Gameplay systems Multiplayer / netcode Game design

A movement-first, PvPvE extraction shooter built in Unreal Engine 5, where movement is the core skill and the win condition: skill over gear. I direct the vision and build the systems: skiing, jetpack, grapple, and burst movement; loot and extraction loops; progression and cosmetic unlocks; AI enemies; and a data-driven audio system.

  • Own the full project direction: defining scope, prioritizing a feature roadmap, and documenting every system so development stays focused and buildable.
  • Designed and prototyped interconnected gameplay systems (movement, combat, loot, progression, extraction tension) as a coherent, playable loop.
  • Wrote extensive design docs, system breakdowns, and staged build plans that turn a large, ambitious game into clear, sequenced tasks.
  • Applied a QA mindset throughout: testing builds, tracking issues, and iterating toward a stable, playable experience.
▶ Watch the demo reel Full GitHub commit history coming soon. See the development log below.

B2B iGaming Platform

Concept · Product Direction · Documentation
B2B platform Product planning Systems design In development

A business-to-business iGaming platform currently in development. I contribute to the product direction, shaping the concept, defining features, and producing the documentation and system breakdowns that keep the build organized and moving forward.

  • Help translate a broad business vision into a structured, prioritized feature plan.
  • Produce written specs and system breakdowns that align the build with the goal.
  • Coordinate ideas and direction between contributors and AI-assisted tooling.
More details available on request.

ABEC Inc Business Website

Designer · Developer
Web design HTML / CSS Build & deploy

Designed and built the website for ABEC Inc, handling the layout, build, and launch to deliver a clean, professional web presence for the business.

  • Took the site from concept to live, owning design and development end to end.
  • Focused on a clear, professional, easy-to-navigate result.
Visit abecinc.com →
Development Log

Shipped, one commit at a time

A snapshot of recent Stormline development. Consistent, documented, incremental progress.

189 commits and counting on Stormline (full GitHub history coming soon)
InputAdded Consumable and Throw input actions and wired them into the characterJul 2026
MovementEditor functionality toggles per verb (ski / jet / grapple / burst)Jul 2026
ModesTRAINING playground: a no-stakes movement practice modeJul 2026
LevelModular building library and comms-tower landmark (outpost Stage A)Jul 2026
MovementModerate-feel pass: softer launches, freer air, clean ski and jetJul 2026
AudioData-driven audio system foundation with SFX and music triggersJul 2026
AIBoss and elite combat depth: strafing plus HP-threshold phasesJul 2026
SystemsHigh-Value Target bounty: a marked player everyone huntsJul 2026
SystemsPer-raid match modifiers for varied runsJul 2026
OnboardingControls overlay (F1) and first-raid movement hintsJul 2026
NetworkingDedicated-server fleet lifecycle, vendor-agnosticJul 2026
NetworkingSpatial replication driver for scaling player countsJul 2026

Let's work together

Open to remote roles in project operations, coordination, web development, QA, and game development support. If you need someone organized, technical, and reliable, reach out.